![]() JB: We quickly found that fully navigating a combat space while large machines are trying to squash the player is a lot to handle cognitively for both new and veteran VR players. That was our biggest challenge, not just delivering the world of Horizon in virtual reality but also giving players a satisfying level of fun interaction with that world through their own hands.Ĭan you elaborate on how you handled combat mechanics in the game? But we also provide the player with two hands, and that gives them the promise that they can use them as if they are real hands. In VR, immersion is often almost perfect, and it tricks your brain into believing the world around you is real. JB: We always believed that the world of Horizon would be great to experience in VR, and while getting all its majestic natural landscapes and its awesome machines to run efficiently in VR was certainly challenging, it was not the biggest challenge. Were there any unique challenges the team had to overcome to ensure the Horizon universe fit well in VR? If so, how did you solve them? It’s a very different way of designing games. Aspects like body language and even breathing patterns start telling you a lot about how people are reacting to the game. The way to iterate was to playtest extensively and really look at the players while they were playing. It’s easy to overestimate how much players can handle and overwhelm them. ![]() It’s much more physics than traditional gaming, and the level of immersiveness is unmatchable by a flat-screen TV. VR tends to be an intense gaming experience. JB: With Call of the Mountain, we gave ourselves the challenge to make a game that would be a great gaming experience both for newcomers to VR as well as veterans. Can you talk about how the team iterated here? With exploring, climbing, shooting, a river ride mode, and more, Horizon Call of the Mountain features a robust gameplay loop. ![]() Taking on the ferocious machines will have players calling on every skill they’ve learned throughout their playthrough! We look forward to seeing how our community faces the challenges of the wilds. The team really made the world feel majestic, with potential danger lurking around each corner. VR truly offers players that authentic experience of being in charge and experiencing the game world on a whole other level, and we put great care into every detail to make sure that this is how it comes across.Įxploring the world in first-person is a spectacle. The world around you feels alive and immersive, from the rumbling of a huge machine stepping over you to the tension of pulling a bowstring. JB: This is a unique, new Horizon experience, one that has been built from the ground up for PlayStation's next-gen VR hardware. With Horizon Call of the Mountain being the first VR entry in the esteemed franchise, can you talk about some of the goals you had coming into the project? What advantages does VR bring to the world of Horizon? We are excited to see if our players can pinpoint what missions these are! JB: Horizon Call of the Mountain takes place between two missions in Horizon Zero Dawn, although it is not necessary to have played Horizon Zero Dawn to understand Horizon Call of the Mountain. Where does Horizon Call of the Mountain fit within the previous two games in the series? Players see the world through his eyes while he seeks redemption for his past actions. It tells the story of Ryas, a disgraced former Carja Soldier. Guerrilla Studio and Art Director Jan-Bart van Beek: Horizon Call of the Mountain is a PlayStation VR2 game developed by Guerrilla and Firesprite. To learn more about the development of the game, we interviewed Guerrilla Studio and Art Director Jan-Bart van Beek, who talks about some of the goals coming into the game’s development, how the team iterated on Horizon Call of the Mountain’s gameplay loop, how they approached combat design, and more.įor the uninitiated, what is Horizon Call of the Mountain about? ![]() Developed using Unreal Engine, Horizon Call of the Mountain offers gorgeous visuals and vibrant colors that take advantage of PS VR2’s next-generation virtual reality platform. In the game, you play as disgraced soldier Ryas seeking redemption in a standalone title set during the events of Horizon Zero Dawn. It is one of PlayStation®VR2’s marquee launch titles. Developed by Guerrilla and Firesprite, Horizon Call of the Mountain is the next installment in the critically-praised and beloved Horizon franchise. ![]()
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